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🚧 The Experience Design Handbook: Beta Edition! 🚧

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Experience Design Handbook

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This makes me feel Connected Empowered Heard at an Individual but Shared scale

Black Mirror Bandersnatch

Movie

Black Mirror is a series on Netflix where each episode is its own short movie that delves into different dystopian futures where technology becomes more prevalent. In 2018, they came out with the movie Bandersnatch that is about a young programmer who begins to question reality as he adapts a dark fantasy novel into a video game. What makes this movie special is it allows the viewer to choose what happens in multiple parts throughout the movie; resulting in different endings. Not only does the viewer make decisions, these decisions are in a sense felt by this protagonist programmer and contribute to the plot of the movie itself. This kind of meta structure allows the viewer to be an active participant in the movie as opposed to a passive viewer and it changes the definition of what is a movie. Bandersnatch creates the opportunity for the viewer to make decisions based on what they would do, or maybe decisions completely opposite to what they would do. The ability to create alternate endings also stirs the curiosity of the viewer to re-watch the movie many times to see what would happen if they chose something else.

Contributor notes

What is surprising, refreshing, most interesting?

There are many mediums of entertainment and things we have experienced so many times like watching a movie that have become normal and in a sense fixed. The movie Bandersnatch breaks out of the normalized way of making and presenting a movie and allows people to experience something so familiar in such a unique way.

Key Insights? What can we learn from this?

There are ways to create an opportunity for an experience through the use of preexisting opportunities for an experience. We can take a known idea like a movie and add layers to transform it into something different.

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