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🚧 The Experience Design Handbook: Beta Edition! 🚧

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Experience Design Handbook

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This makes me feel Afraid Amused Connected Delighted Excited Humored at an Shared Collaborative scale

Among Us

Multiplayer Game

Last night I had the joy of playing Among Us for the first time. I am behind the times, as this particular app has been taking over live streams and Youtube content for weeks as of November. In the game, you open the app, join either a public or private game, and then get assigned to be crew or imposter. The imposter’s job is to kill off crew mates without getting caught. Anyone can call a meeting at any time to discuss clues or vote someone off, a la the classic game Mafia. What commences can be hours of loud arguments, adrenaline, conniving tactics, lies, and vendettas. The game became so popular on streaming platforms due to it’s infinite possibilities and tactics. The longer a player has been on the game, the easier it becomes for them to strategize and lie their way out of accusations assuming they’re the imposter. Overall, it was the most fun I have ever had on a multiplayer game and I cannot wait to virtually kill my friends off one by one at the very next chance I get to log on.

Contributor notes

What is surprising, refreshing, most interesting?

It is entertaining to see a game so effectively bring people together in a virtual space.

Key Insights? What can we learn from this?

In a time where people are forced apart, Among Us offers a chance to hang out with friends and family through avatars and Discord, a commonly used gaming conversational site. I felt connected to my loved ones while remaining safety isolated in my bed.

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