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๐Ÿšง The Experience Design Handbook: Beta Edition! ๐Ÿšง

๐ŸŒŸ Step into our ever-evolving realm of design delights and work-in-progress wonderland! ๐Ÿš€ We’re sprucing things up, so bear with us. Credits and attributions? We’re on it! ๐Ÿ˜Ž Imperfections? We’ve got character! Found a hiccup? Want something gone? Give us a shout! ๐Ÿ—ฃ๏ธ We’re all ears! ๐Ÿ˜‰๐Ÿ“š๐ŸŽจ #BetaButBeautiful ๐ŸŒˆ

Experience Design Handbook

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This makes me feel Delighted at an Individual but Shared scale

HOLIDAY SPACE

In the summer of 2020, Acute Art had the pleasure of presenting HOLIDAY SPACE, a free new AR work by KAWS.

The project, a collaboration between the artist and the digital art platform Acute Art, featured 12 augmented-reality versions of KAWSโ€™s โ€œCompanionsโ€ floating above 11 cities across the globe, viewable only through Acute Artโ€™s app

Contributer notes

What is surprising, refreshing, most interesting?

turned AR into a participatory interactive project

Key Insights? What can we learn from this?

The commercial aspects of the collaboration between KAWS and Acute Art would seem novel in any context, pushing the possibilities for selling both virtual- and augmented-reality art. In the midst of the deadly COVID-19 pandemic, with most of the art world going online, it seemed to offer a sophisticated way to interact with art while remaining socially distanced.

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