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🚧 The Experience Design Handbook: Beta Edition! 🚧

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Experience Design Handbook

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This makes me feel Afraid

I’m on Observation Duty

I’m on observation duty is a short horror game where your job is to monitor live surveillance camera footage and spot anomalies in the monitored rooms. Anomalies range from furniture movement to otherworldly intruders. When you spot an anomaly you have to do is file an anomaly report describing the type and location of the […]

I’m on observation duty is a short horror game where your job is to monitor live surveillance camera footage and spot anomalies in the monitored rooms. Anomalies range from furniture movement to otherworldly intruders. When you spot an anomaly you have to do is file an anomaly report describing the type and location of the anomaly. The player needs to reach a specific time requirement on each level to pass the shift. There is also no background music, adding to the suspense of the levels.

Contributor notes

What is surprising, refreshing, most interesting?

The concept of the game is simple, as it is essentially a spot-the-difference game, which does not conventionally have horror elements.

Key Insights? What can we learn from this?

Not all experience design need to come from an original idea, sometimes ideas can be improved upon or be used to subvert expectations.