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🚧 The Experience Design Handbook: Beta Edition! 🚧

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Experience Design Handbook

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This makes me feel Amused Connected Empowered Excited at an Personal / Private scale

The Logitech G923 Racing Wheel and Pedals

Video game controls that offer a real-life first person experience for gamers' favorite racing games.

The Logitech G923 Racing Wheel and Pedals are different video game controllers for gamers searching for different methods to enjoy their favorite racing games in a more realistic and immersive sense other than playing in the first person. Many racing games have a first-person feature, but the Logitech offers an even more immersive experience by bringing the wheel into the real world. The wheel gives players force feedback and allows them to enjoy a realistic yet virtual experience rather than controlling the car with the controller’s joystick feature. It also lets drivers feel the different maps they drive on, traction, terrain, etc. The racing wheel comes with pedals to give the players a real sense of acceleration and braking experience outside of the standard “x” button and “b” button controls. The Logitech G923 Racing Wheel and Pedals is compatible with the PlayStation 4 and upcoming PlayStation 5 and PCs.

Contributer notes

What is surprising, refreshing, most interesting?

What is exciting and refreshing about this project is the idea of bringing a seemingly virtual experience into real-life. Granted that arcades have those racing games with the same concept of the wheel and pedal (minus the actual simulation /seats/motorcycle), this product brings that public experience into a personal and intimate setting. The wheels and pedals are also engineered to feel like you are driving, which is interesting since the racing games in arcades do that but in a more artificial sense. For example, the player can feel the different terrains and feel the force feedback with the wheel and pedal controllers rather than have a default vibration from a regular controller.

Key Insights? What can we learn from this?

In a sense, how videos games present themselves are also experience design. The product offers a realistic experience of driving when it comes to mechanics of the sounds and vibrations coming from the controllers when reacting to different environments and reactions from the game and players. We can learn from this experience as an individual but shared as each person's is different from the games they play. It also replaces the simplicity of the default controls and first-person view to a complex yet representational driving experience.

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