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🚧 The Experience Design Handbook: Beta Edition! 🚧

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Experience Design Handbook

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The Stanley Parable

The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. The player as Stanley […]

The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.

The player as Stanley will be able to make choices based on his/her own decisions, while choosing whether or not to obey the narrator that will try to direct the player. It is unclear whether your own decisions will be better than the narrator’s intended path for you. But for better or worse, the choice remains in the player’s hands.

Contributor notes

What is surprising, refreshing, most interesting?

The Stanley Parable is a nice experiment on decision making that takes the form of a game rather than a conventional interview or experiment. It tackles some intersting questions: If there is a higher entity that makes choices for us, will we listen to it? Do our choices matter? What is more important to humans, living an ideal life, or the ability to make their own decisions about their lives?

Key Insights? What can we learn from this?

The Stanley Parable is intersting because of its format and medium, allowing the player to experience this adventure from a first person perspective. Often times communities are built around games, and the replayability of The Stanley Parable ensures that conversations continue in online communities long after the game has been released.